plunderstruck/Qwen3-Coder-Next-ROCmFP4-GGUF overview
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Runs locally from ~39.85 GB disk (32 GB+ VRAM class GPUs with llama.cpp / guIDE).
Repository Files & Downloads
| File | Type | Quantization | Size | Link |
|---|---|---|---|---|
| Qwen3-Coder-Next-ROCmFP4-STRIX-embQ8-imatrix-headQ6.gguf | GGUF | GGUF | 39.85 GB | Download |
Model Details
| Model ID | plunderstruck/Qwen3-Coder-Next-ROCmFP4-GGUF |
|---|---|
| Author | plunderstruck |
| Pipeline | — |
| License | apache-2.0 |
| Base model | Qwen/Qwen3-Coder-Next |
| Last modified | 2026-06-21T04:43:42.000Z |
Model README
---
base_model: Qwen/Qwen3-Coder-Next
license: apache-2.0
library_name: gguf
tags:
- gguf
- rocmfp4
- qwen3next
- qwen3-coder-next
- coder
- moe
- imatrix
- strix-halo
- amd
- rocm
- vulkan
language:
- en
base_model_relation: quantized
---
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<div style="border-bottom:1px solid currentColor; padding:6px 12px; font-size:11px; letter-spacing:3px; text-transform:uppercase; opacity:0.7; text-align:center;">PLUNDERSTRUCK // ROCmFP4 QUANTIZED MODEL // STRIX HALO · gfx1151</div>
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<div style="font-size:23px; font-weight:800; letter-spacing:1px;">QWEN3-CODER-NEXT</div>
<div style="font-size:12.5px; letter-spacing:1px; opacity:0.8; margin-top:5px;"><span style="white-space:nowrap;">4-BIT ROCmFP4</span> · <span style="white-space:nowrap;">80B-A3B MoE</span> · <span style="white-space:nowrap;">CODE-WEIGHTED IMATRIX</span> · <span style="white-space:nowrap;">AGENTIC CODER</span> · <span style="white-space:nowrap;">SINGLE AMD APU</span></div>
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<td style="border-top:1px solid currentColor; border-right:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">FORMAT</div><div style="font-weight:700;">ROCmFP4 4-BIT</div></td>
<td style="border-top:1px solid currentColor; border-right:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">PRECISION</div><div style="font-weight:700;">~4.5 BPW</div></td>
<td style="border-top:1px solid currentColor; border-right:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">ARCH</div><div style="font-weight:700;">QWEN3NEXT</div></td>
<td style="border-top:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">CONTEXT</div><div style="font-weight:700;">262 K</div></td>
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<td style="border-top:1px solid currentColor; border-right:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">PARAMS</div><div style="font-weight:700;">80B · A3B MoE</div></td>
<td style="border-top:1px solid currentColor; border-right:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">DRAFT</div><div style="font-weight:700;">NO MTP</div></td>
<td style="border-top:1px solid currentColor; border-right:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">BACKEND</div><div style="font-weight:700;">VULKAN0</div></td>
<td style="border-top:1px solid currentColor; padding:8px 12px;"><div style="font-size:10px; letter-spacing:1px; opacity:0.6;">LICENSE</div><div style="font-weight:700;">APACHE-2.0</div></td>
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<b style="color:#dc2626; letter-spacing:1px;">⚠ REQUIRES THE ROCmFP4 FORK</b><br>
The custom <code>q4_0_rocmfp4</code> / <code>q4_0_rocmfp4_fast</code> tensor types <b>will not load in stock llama.cpp, LM Studio, or Ollama</b>. Build/run with <a href="https://github.com/charlie12345/ROCmFPX">charlie12345/ROCmFPX</a> · branch <code>mtp-rocmfp4-strix</code>.
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<b>NOTE //</b> Ignore HuggingFace's auto-detected "F16"/16-bit badge — its parser can't read ROCmFP4 and mislabels the file. These are <b>~4.5 bpw 4-bit</b> ROCmFP4 files; pick by filename in <i>Files and versions</i>.
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Experimental AMD Strix Halo (gfx1151) quant of Qwen3-Coder-Next — Qwen's agentic coding model (80B total / 3B active high-sparsity MoE, hybrid Gated-DeltaNet attention, arch qwen3next, 262K context) — in the custom ROCmFP4 4-bit format, imatrix-quantized with a code-weighted importance matrix.
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<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">File</th>
<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">Output head</th>
<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">Pick if</th>
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<tr><td style="border:1px solid currentColor; padding:7px 10px;"><code>…-STRIX-embQ8-imatrix-headQ6.gguf</code> ★</td><td style="border:1px solid currentColor; padding:7px 10px;">Q6_K</td><td style="border:1px solid currentColor; padding:7px 10px;"><b>the one build</b> — best speed/quality balance: Q8 embeddings + Q6 output head on the fast single-scale body</td></tr>
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One file — the best speed/quality balance in ROCmFP4 for Strix Halo. It keeps the two quality levers that are actually felt — Q8 token embeddings (matching the Q8 source exactly) and a Q6_K output head — on the fast single-scale q4_0_rocmfp4_fast body + a code-weighted imatrix. Not the most faithful possible (see the fidelity link in §04) — it's the point where speed and quality meet best. The DeltaNet-specific tensors (ssm_conv1d, ssm_a, norms, router) stay F32; MoE experts + attention/SSM projections are 4-bit ROCmFP4.
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<b>NOTE //</b> <b>Q8 embeddings</b> (not f16): the source is Q8_0, so Q8 matches its precision exactly — f16 would be fake-f16 bloat for zero gain (embeddings are a lookup, not a matmul).
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Run from the folder holding the .gguf (the Qwen ChatML template is baked in — just pass --jinja):
env HSA_OVERRIDE_GFX_VERSION=11.5.1 GGML_HIP_ENABLE_UNIFIED_MEMORY=1 \
llama-server \
-m Qwen3-Coder-Next-ROCmFP4-STRIX-embQ8-imatrix-headQ6.gguf \
--alias coder-next \
--host 0.0.0.0 \
--port 8080 \
-c 262144 \
-ctk q8_0 \
-ctv q8_0 \
--temp 0.7 \
--top-p 0.8 \
--top-k 20 \
-dev Vulkan0 \
-ngl 999 \
-fa on \
-b 2048 \
-ub 256 \
-t 16 \
-tb 16 \
-cpent 256 \
-ctxcp 32 \
--cache-reuse 256 \
--cache-ram 65536 \
--jinja \
--parallel 1 \
--metrics \
--no-mmap
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<th style="border:1px solid currentColor; padding:6px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px; width:40%;">Flag</th>
<th style="border:1px solid currentColor; padding:6px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">Function</th>
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<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>HSA_OVERRIDE_GFX_VERSION=11.5.1</code></td><td style="border:1px solid currentColor; padding:6px 10px;">treat the APU as gfx1151 (Strix Halo)</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>GGML_HIP_ENABLE_UNIFIED_MEMORY=1</code></td><td style="border:1px solid currentColor; padding:6px 10px;">allow use of the full 128 GB unified memory</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>-dev Vulkan0</code></td><td style="border:1px solid currentColor; padding:6px 10px;">run on Vulkan — fastest backend for ROCmFP4 on Strix Halo</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>-ngl 999 · -fa on</code></td><td style="border:1px solid currentColor; padding:6px 10px;">offload all layers · flash attention</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>-c 262144</code></td><td style="border:1px solid currentColor; padding:6px 10px;">context length (256K)</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>-b 2048 · -ub 256 · -t/-tb 16</code></td><td style="border:1px solid currentColor; padding:6px 10px;">prefill batch / micro-batch · CPU threads</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>-ctk q8_0 · -ctv q8_0</code></td><td style="border:1px solid currentColor; padding:6px 10px;">q8_0 (8-bit) KV cache — how we run it; drop to <code>q4_0</code> to use less memory, or raise to <code>f16</code></td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>-cpent · -ctxcp · --cache-reuse · --cache-ram 65536</code></td><td style="border:1px solid currentColor; padding:6px 10px;">cross-turn KV checkpointing + 64 GB resident reuse cache</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>--temp 0.7 --top-p 0.8 --top-k 20</code></td><td style="border:1px solid currentColor; padding:6px 10px;">Qwen-Coder recommended sampling</td></tr>
<tr><td style="border:1px solid currentColor; padding:6px 10px;"><code>--jinja --parallel 1 --metrics --no-mmap</code></td><td style="border:1px solid currentColor; padding:6px 10px;">apply baked ChatML template · single slot · metrics · weights in RAM</td></tr>
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<b>NOTE //</b> No <code>--spec-*</code> / <code>--spec-type draft-mtp</code> flags — this arch has <b>no MTP head</b> (see §04). It's already fast on its own.
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<div style="font-family:ui-monospace,'SF Mono',Consolas,monospace; font-weight:800; font-size:14px; letter-spacing:2px; text-transform:uppercase; border-bottom:2px solid currentColor; padding-bottom:5px; margin:26px 0 12px;"><span style="color:#ea580c;">03</span> · AGENTIC CODING / TOOLS</div>
Qwen3-Coder-Next is an agentic coder — built to call tools, not narrate code. To wire it up:
- Chat template: Qwen (ChatML) is baked into the GGUF — just pass
--jinjaand your client applies it automatically. - Tool calling: enable the
qwen3_codertool-call parser in your client (e.g. the matching parser flag in llama-server / your agent harness). Without it, native tool calls won't be parsed and the model tends to narrate code instead of calling tools. - Sampling: temp
0.7, top-p0.8, top-k20(Qwen-Coder recommended) — already set in §02.
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<b>NOTE //</b> The cross-turn reuse cache (<code>--cache-reuse</code> / <code>--cache-ram</code>) keeps long agentic sessions cheap — the leading prompt isn't re-prefilled every turn.
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<div style="font-family:ui-monospace,'SF Mono',Consolas,monospace; font-weight:800; font-size:14px; letter-spacing:2px; text-transform:uppercase; border-bottom:2px solid currentColor; padding-bottom:5px; margin:26px 0 12px;"><span style="color:#ea580c;">04</span> · PERFORMANCE & QUALITY</div>
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<tr><td style="border:1px solid currentColor; padding:8px 11px; width:42%;">DECODE · short context</td><td style="border:1px solid currentColor; padding:8px 11px; font-weight:700;">~54 t/s (Vulkan / Ryzen AI Max+ 395)</td></tr>
<tr><td style="border:1px solid currentColor; padding:8px 11px;">SPECULATIVE DECODE</td><td style="border:1px solid currentColor; padding:8px 11px; font-weight:700;">none (no MTP head)</td></tr>
<tr><td style="border:1px solid currentColor; padding:8px 11px;">LONG CONTEXT</td><td style="border:1px solid currentColor; padding:8px 11px;">cheap — DeltaNet near-constant memory</td></tr>
<tr><td style="border:1px solid currentColor; padding:8px 11px;">QUANTIZATION</td><td style="border:1px solid currentColor; padding:8px 11px;">fast single-scale body + Q8 emb + Q6 head + code-weighted imatrix (measured win — below)</td></tr>
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This is the best speed/quality balance in ROCmFP4 — by design, not the absolute fastest. On top of the imatrix + Q8 emb + Q6 head, we swept the body kernel against the Q8 source by KL divergence (the right fidelity metric). An all-dual-scale body did edge the fast single-scale body on KL, but the gain sat inside the measurement noise while costing decode speed — so the fast single-scale body + Q8 embeddings + Q6 head is the right point, and the one file we ship.
This mirrors the fuller sweep on our Qwen3.6-27B sibling, where every higher-precision body lever (all-dual-scale, selective Q5/Q6 bumps) bought a KL improvement inside the noise at a real speed cost — and where copying an entire dynamic-quant high-precision allocation onto ROCmFP4 still couldn't match a true dynamic K-quant, because FP4 is intrinsically less faithful than Q4_K's 4-bit. The same format limit applies here: within ROCmFP4, fast body + Q8 emb + Q6 head is the optimal balance; for maximum fidelity reach for a dynamic K-quant of the base (box below). (Directional internal measurements — KL vs Q8 on held-out code; reproduce before citing.)
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<b>WANT MAXIMUM FIDELITY INSTEAD OF SPEED?</b> Grab a <b>Q6_K / Q8 dynamic GGUF of the base</b> from <a href="https://huggingface.co/Qwen/Qwen3-Coder-Next"><b>Qwen/Qwen3-Coder-Next</b></a> — higher-bit GGUFs run on this same fork. We optimize for throughput in ROCmFP4; if you want the last bit of fidelity over speed, that's the one to grab.
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Fast even without speculative decoding. 3B active params + linear Gated-DeltaNet attention → ~54 t/s short-context decode on a Ryzen AI Max+ 395 (Vulkan0), and cheap long context. No MTP needed.
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<b>NOTE // NO MTP</b> Qwen3-Coder-Next ships <b>without</b> an MTP head, and the ROCmFP4 fork currently wires MTP drafting only for the <code>qwen35</code>/<code>qwen35moe</code> archs, <b>not</b> <code>qwen3next</code>. So these are <b>no-MTP</b> (non-speculative) builds — in practice it doesn't matter, it's fast on its own.
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The imatrix — code-weighted, and measured (a clean win here). Quantized with an importance matrix built from a code-weighted calibration mix (~2.6:1 code:general): real multi-language source + code-analysis prompts from eaddario/imatrix-calibration, plus Kalomaze's groups_merged (via froggeric/imatrix) for general.
KL-divergence + perplexity vs the Q8 reference on a held-out code slice (disjoint from calibration), imatrix vs no-imatrix:
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<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">Metric (vs Q8, held-out code)</th>
<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">No-imatrix</th>
<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">Imatrix</th>
<th style="border:1px solid currentColor; padding:7px 10px; text-align:left; text-transform:uppercase; font-size:10px; letter-spacing:1px;">Change</th>
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<tr><td style="border:1px solid currentColor; padding:7px 10px;"><b>Median KLD</b></td><td style="border:1px solid currentColor; padding:7px 10px;">0.00597</td><td style="border:1px solid currentColor; padding:7px 10px; font-weight:700;">0.00478</td><td style="border:1px solid currentColor; padding:7px 10px; font-weight:700;">−20%</td></tr>
<tr><td style="border:1px solid currentColor; padding:7px 10px;">90th-pct KLD</td><td style="border:1px solid currentColor; padding:7px 10px;">0.1342</td><td style="border:1px solid currentColor; padding:7px 10px;">0.1083</td><td style="border:1px solid currentColor; padding:7px 10px;">−19%</td></tr>
<tr><td style="border:1px solid currentColor; padding:7px 10px;"><b>RMS Δp</b></td><td style="border:1px solid currentColor; padding:7px 10px;">8.14%</td><td style="border:1px solid currentColor; padding:7px 10px; font-weight:700;">7.36%</td><td style="border:1px solid currentColor; padding:7px 10px; font-weight:700;">−10%</td></tr>
<tr><td style="border:1px solid currentColor; padding:7px 10px;"><b>Same top token as Q8</b></td><td style="border:1px solid currentColor; padding:7px 10px;">91.01%</td><td style="border:1px solid currentColor; padding:7px 10px; font-weight:700;">91.49%</td><td style="border:1px solid currentColor; padding:7px 10px; font-weight:700;">+0.48 pp</td></tr>
<tr><td style="border:1px solid currentColor; padding:7px 10px;">Mean PPL</td><td style="border:1px solid currentColor; padding:7px 10px;">3.4556</td><td style="border:1px solid currentColor; padding:7px 10px;">3.4686</td><td style="border:1px solid currentColor; padding:7px 10px;">+0.013 (within ±0.077 noise — a wash)</td></tr>
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So the imatrix measurably improves quantization fidelity to the full model on code (median KL −20%, the gold-standard metric), at zero cost (same size/speed). PPL is a statistical wash. Honest scope: this is a fidelity-vs-Q8 measurement on ~20 K tokens of held-out code, not an absolute coding benchmark.
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<b>NOTE //</b> On "dual imatrix": a plain merge of two imatrices is mathematically identical to concatenating the corpora at the same ratio — the only real lever is the code:general ratio, which is what's set here. True size-decoupled balancing would need normalized-merge tooling; not used.
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# code-weighted imatrix on the Q8 (single pass; ratio = the real lever)
llama-imatrix -m Qwen3-Coder-Next-Q8_0.gguf -f code-weighted-calib.txt -o coder-next.imatrix -c 512 -ngl 999
# quant -> ROCmFP4 with the imatrix (Q8 embeddings) + Q6 output head — the ★ file (§01)
# fast single-scale body; --output-tensor-type q6_K raises the output head to Q6_K
llama-quantize --allow-requantize --token-embedding-type q8_0 --output-tensor-type q6_K --imatrix coder-next.imatrix \
Qwen3-Coder-Next-Q8_0.gguf Qwen3-Coder-Next-ROCmFP4-STRIX-embQ8-imatrix-headQ6.gguf Q4_0_ROCMFP4_STRIX
> Experimental research build for AMD Strix Halo — hardware/driver/prompt-sensitive, may not reproduce elsewhere. Not native FP4 tensor-core execution.
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<tr><td style="border:1px solid currentColor; padding:8px 11px; width:26%;">BASE MODEL</td><td style="border:1px solid currentColor; padding:8px 11px;"><a href="https://huggingface.co/Qwen/Qwen3-Coder-Next">Qwen/Qwen3-Coder-Next</a> (Apache-2.0, Qwen team) · 80B-A3B MoE, arch <code>qwen3next</code></td></tr>
<tr><td style="border:1px solid currentColor; padding:8px 11px;">CALIBRATION</td><td style="border:1px solid currentColor; padding:8px 11px;"><a href="https://huggingface.co/datasets/eaddario/imatrix-calibration">eaddario/imatrix-calibration</a> (code) · Kalomaze <code>groups_merged</code> via <a href="https://huggingface.co/datasets/froggeric/imatrix">froggeric/imatrix</a> (general)</td></tr>
<tr><td style="border:1px solid currentColor; padding:8px 11px;">FORMAT + RUNTIME</td><td style="border:1px solid currentColor; padding:8px 11px;"><a href="https://github.com/charlie12345/ROCmFPX">charlie12345/ROCmFPX</a> (based on llama.cpp, MIT)</td></tr>
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Source: Hugging Face · Compare models