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Koshkasa/TheDrummer_Skyfall-31B-v4.2-IQ4_KSS-GGUF overview

What's that? Skyfall is a heavy hitter for mainline consumer GPUs. I used to run it at IQ4 XS on 16 GB with partial offload, which was way too slow. IQ3 M was …

ik_llama.cppggufquantizedroleplaymixed precisiontext-generationbase_model:TheDrummer/Skyfall-31B-v4.2base_model:quantized:TheDrummer/Skyfall-31B-v4.2license:apache-2.0endpoints_compatibleregion:usimatrixconversational

Runs locally from ~14.27 GB disk (16 GB VRAM class GPUs with llama.cpp / guIDE).

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text-generation
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TheDrummer_Skyfall-31B-v4.2-IQ4_KSS.ggufGGUFIQ4_KSS14.27 GBDownload

Model Details

Model IDKoshkasa/TheDrummer_Skyfall-31B-v4.2-IQ4_KSS-GGUF
AuthorKoshkasa
Pipelinetext-generation
Licenseapache-2.0
Base modelTheDrummer/Skyfall-31B-v4.2
Last modified2026-07-26T15:47:19.000Z

Model README

---

license: apache-2.0

base_model:

  • TheDrummer/Skyfall-31B-v4.2

library_name: ik_llama.cpp

pipeline_tag: text-generation

tags:

  • gguf
  • quantized
  • ik_llama.cpp
  • roleplay
  • mixed precision

quantized_by: Koshkasa

base_model_relation: quantized

---

What's that?

Skyfall is a heavy hitter for mainline consumer GPUs. I used to run it at IQ4_XS on 16 GB with partial offload, which was way too slow.

IQ3_M was tolerable, but restrictive of KVO. IQ3_XXS was permissive of KVO, but too dumbed down.

Whereas the lower precision trellis quant was about squeezing the weights into VRAM together with KV cache, this is a different approach - how much Skyfall can we fit fully into VRAM using SOTA quantization techniques if we aim to run without KV offload?

Turns out, quite a bit.

The goals: shove Skyfall into 16 GB VRAM with system overhead, using ik_llama, hopefully make it all smart enough for a mixed 3-4 bit quant.

The result: a hybrid quantization of TheDrummer/Skyfall-31B-v4.2

Quant Details

iq4_kt: token_embd

iq3_k: ffn_up

iq3_k: ffn_gate

iq4_kss: ffn_down

iq5_k: attn_v, attn_k, attn_q

iq6_k: attn_output, output

imatrix by bartowski

quantized with ik_llama.cpp build: 9d07d868

incompatible with mainline llama.cpp

Rationale

So, we had some byte budget to burn upgrading the v1 trellis quant. It suffered in two key areas - relatively low precision attention, and the massive hit of kicking all ffn down to 3 bits. Thanks to SOTA quantization, it remained functional, but we could do better.

Here we follow the tried Qx_K_M approach of keeping anything directly writing into residuals in highest attainable precision, so attn_output ended up at 6.6 bpw, and ffn_down at 4 bpw. Bumping qkv attention above 5.5 bpw would have diminishing returns at this point, so the rest was spent on shoving some extra bits into ffn_up and ffn_gate, which both recieved a 0.315 bpw uplift to IQ3_K.

attn_output didn't need to be that precise, but the extra bits couldn't meaningfully buff ffn. Bumping ffn_down to iq4_ks fails my criteria due to competing with system overhead, though it remains reasonable with a non-displaying GPU (or not running win)

Cheers

MistralAI - the beloved base model(s).

ikawrakow and contributors of ik_llama.cpp - I probably misused your wonderful creation.

TheDrummer - you cooked a legendary one.

bartowski - for the imatrix + the myriad of quants we all benefit from.

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