cstr/vibevoice-asr-bitnet-GGUF overview
VibeVoice ASR BitNet GGUF GGUF conversion of microsoft/VibeVoice ASR BitNet https://huggingface.co/microsoft/VibeVoice ASR BitNet for use with CrispASR https:/…
Runs locally from ~2.5 MB disk (4 GB VRAM class GPUs with llama.cpp / guIDE).
Repository Files & Downloads
| File | Type | Quantization | Size | Link |
|---|---|---|---|---|
| vibevoice-asr-bitnet-aggro.gguf | GGUF | GGUF | 1.03 GB | Download |
| vibevoice-asr-bitnet-both-q5.gguf | GGUF | Q5 | 1.10 GB | Download |
| vibevoice-asr-bitnet-embed-q8.gguf | GGUF | Q8 | 1.31 GB | Download |
| vibevoice-asr-bitnet-tq2.gguf | GGUF | GGUF | 1.51 GB | Download |
| vibevoice-asr-bitnet-vae-q4.gguf | GGUF | Q4 | 1.23 GB | Download |
| vibevoice-asr-bitnet-vae-q5.gguf | GGUF | Q5 | 1.30 GB | Download |
| vibevoice-bitnet-ref.gguf | GGUF | GGUF | 2.5 MB | Download |
Model Details
| Model ID | cstr/vibevoice-asr-bitnet-GGUF |
|---|---|
| Author | cstr |
| Pipeline | automatic-speech-recognition |
| License | mit |
| Base model | microsoft/VibeVoice-ASR-BitNet |
| Last modified | 2026-08-02T15:43:13.000Z |
Model README
---
license: mit
base_model: microsoft/VibeVoice-ASR-BitNet
tags:
- speech
- asr
- speech-recognition
- gguf
- crispasr
- bitnet
- ternary
language:
- en
- zh
- fr
- it
- ko
- pt
- vi
library_name: crispasr
pipeline_tag: automatic-speech-recognition
---
VibeVoice-ASR-BitNet GGUF
GGUF conversion of microsoft/VibeVoice-ASR-BitNet for use with CrispASR.
Available files
All variants use TQ2_0 (ternary 2-bit) for the LM projection weights. They differ in how aggressively the VAE encoder and LM embedding are quantized. All produce identical transcription output on the JFK benchmark.
| File | VAE | Embed | Size | Recommended |
|------|-----|-------|------|-------------|
| vibevoice-asr-bitnet-tq2.gguf | Q8_0 | F16 | 1.55 GB | default |
| vibevoice-asr-bitnet-embed-q8.gguf | Q8_0 | Q8_0 | 1.34 GB | |
| vibevoice-asr-bitnet-vae-q5.gguf | Q5_0 | F16 | 1.33 GB | |
| vibevoice-asr-bitnet-both-q5.gguf | Q5_0 | Q8_0 | 1.12 GB | |
| vibevoice-asr-bitnet-vae-q4.gguf | Q4_0 | F16 | 1.26 GB | |
| vibevoice-asr-bitnet-aggro.gguf | Q4_0 | Q8_0 | 1.05 GB | smallest |
Pick any file -- quality is identical across all variants (verified via transcription roundtrip on JFK audio). The aggro variant is 35% smaller than the default with zero degradation.
Model Details
| Property | Value |
|----------|-------|
| Base model | microsoft/VibeVoice-ASR-BitNet (1.5B params) |
| Architecture | Dual VAE encoder + Qwen2 LM decoder |
| LM | 28 layers, 1536 hidden, 12 heads, 2 KV heads |
| VAE | ConvNeXt-style 1D CNN, stride 3200, acoustic (64d) + semantic (128d) |
| Input | 24 kHz mono PCM |
| Languages | English, Chinese, French, Italian, Korean, Portuguese, Vietnamese |
| License | MIT |
Quantization strategy
The LM projection weights (q/k/v/o/gate/up/down) are BitNet-trained with ternary values {-1, 0, 1}. The converter applies the ternary quantization (s = 1/mean(|w|), round, clamp) and packs into ggml's native TQ2_0 format (2.06 bpw). No custom SIMD kernels needed -- standard ggml mul_mat handles TQ2_0 transparently.
| Component | Quant options | Notes |
|-----------|--------------|-------|
| LM projections | TQ2_0 (all variants) | BitNet ternary, 2 bits/weight |
| VAE encoders | Q8_0 / Q5_0 / Q4_0 | ConvNeXt conv + FFN weights |
| LM embedding | F16 / Q8_0 | Lookup table, Q8_0 is lossless |
| Norms / biases | F32 (all variants) | Numerical stability |
| lm_head | tied to tok_emb (not stored) | Backend falls back automatically |
Quality verification
All 6 variants were tested on JFK audio (11s, 24 kHz). Every variant produces identical output:
> ANd so, my fellow Americans, ask not what your country can do for you -- ask what you can do for your country..
Sweep ran on Kaggle (30 GB RAM, CPU). Conversion + transcription took ~20 min total for all 6 variants.
Usage
CLI
# Auto-download (uses the default tq2 variant)
crispasr -m auto --backend vibevoice-bitnet -f audio.wav
# Or with a specific file
crispasr -m vibevoice-asr-bitnet-aggro.gguf --backend vibevoice -f audio.wav
C API
#include "vibevoice.h"
vibevoice_context_params params = vibevoice_context_default_params();
params.n_threads = 4;
vibevoice_context *ctx = vibevoice_init_from_file("vibevoice-asr-bitnet-aggro.gguf", params);
char *text = vibevoice_transcribe(ctx, samples_24khz, n_samples);
printf("%s\n", text);
free(text);
vibevoice_free(ctx);
Python
import crispasr
s = crispasr.Session("vibevoice-asr-bitnet-aggro.gguf", backend="vibevoice")
result = s.transcribe("audio.wav")
print(result["text"])
Conversion
# Default (Q8_0 VAE + F16 embed)
python models/convert-vibevoice-bitnet-to-gguf.py \
--input microsoft/VibeVoice-ASR-BitNet \
--output vibevoice-asr-bitnet-tq2.gguf
# Aggressive (Q4_0 VAE + Q8_0 embed, 1.05 GB)
python models/convert-vibevoice-bitnet-to-gguf.py \
--input microsoft/VibeVoice-ASR-BitNet \
--output vibevoice-asr-bitnet-aggro.gguf \
--vae-quant q4_0 --embed-quant q8_0
Acknowledgements
- microsoft/VibeVoice for the model architecture and training
- microsoft/VibeASR.cpp for the BitNet quantization approach
Provenance and EU AI Act Art. 53 note
- Upstream model: microsoft/VibeVoice-ASR-BitNet — published by
microsoft. - Upstream licence:
mit. This repository redistributes under the same terms; it grants no rights the upstream licence does not. - What was done here: format conversion and/or quantisation only (GGUF). No training, no fine-tuning, no merging, no distillation, no change to architecture, vocabulary or capability. Only the numeric representation of the upstream weights differs.
- Training data: documented — where it is documented at all — by the upstream provider; see the upstream model card. No training data was used, added or selected by this repository. No training-content summary was found on the upstream model card at the time of writing; that documentation gap is upstream's and is not filled here.
- Provider status: under Regulation (EU) 2024/1689 the upstream authors remain the provider of this model. Converting the serialisation format does not make this repository the provider of a new general-purpose AI model, and no such claim is made. Questions about training content, copyright policy or model capability belong upstream.
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